HexArena.io

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HexArena.io is a multiplayer strategy game about area control.  Have you ever wanted to start small, grind your way up and build an empire before maybe taking over the world? Hexarena.io allows you to use strategy and tactics to build yourself an entire empire inside a hex shaped arena. It is you vs another real live player, you will be tasked with taking over land as well as defending what territory you already have, Heavy is the head that wears the crown and if you choose to take on the game you will see it is fun but extremely challenging. But, it wouldn't be a game worth playing if it was easy would it?  Our Developers are active players, and consistently upgrading the game. This game is fun for the beginning player to learn and challenging for the experienced player to master. The ELO ranking system allows you to play against those at your level. Can you make it to the Top 20 Player list?
You will find a dedicated, friendly community here at HexArena.io where you are always playing live against real people – no bots! The chat feature adds a great sense of belonging – allowing you to talk before and after the game, or while spectating a match. The best part about spectating is that you can do it while in a queue for a game! Looking for more chances to chat or have questions? Join our Subreddit or Discord.
The goal is to capture the Opponent’s Capital or have the most tiles by the end of the timer. You must Claim tiles by buying them or Capture tiles with the Armies you send from your structures. By spreading out on the map and claiming Villages, you will receive a timed income. With that income, you can train Armies, build structures, build Houses, or upgrade structures.
 
Controls
Move Camera: WASD or Mouse
Zoom: Q E or Mouse Wheel
Interaction: Left Mouse Click
Cancel Action: Not possible! Click Wisely
 
Game Modes
1v1: Play against another Opponent. Balanced by ELO or Random Duels
2v2: Play with an Ally against two other Opponents. Balanced by ELO
    -share gold and send Armies to help
 
Game Mechanics
Actions are done by spending Gold. Gold is collected through Villages over time, shown in the bottom left. Claim neutral tiles by paying 1 Gold, or send Armies to capture them. You can only capture Opponents tiles using Armies. Any disconnected tiles from your Capital are lost. Surrounding Opponent’s or neutral tiles captures all inner tiles. Work your way to the Opponent’s Capital to win or defend the most tiles until the timer runs out.
 
Strategy
1. Capturing and Claiming tiles is essential. Spread out to capture Villages and gain positioning to defend and attack.
2. Secure Opponent’s or neutral Villages to gain money over time - destroying them with Armies secures instant income. 
3. Conquer the map! Villages and chances to flank your opponent are hidden in the fog.
4. Be careful about how much money you spend! A higher income does not guarantee a win if the money is wasted.
5. Send your Armies with purpose. A well-timed deployment can be a huge advantage.
6. Capturing the Capital is one way to win - but defending the most tiles until the timer runs out secures a win.
 
Glossary
Hexagon

A 2D shape with six straight sides and angles.


The tiles on the map

 
Claim Land

Click an adjacent tile to your own and buy it for 1 Gold

 
Capital:

Protect your own, destroy the Opponents


Starts with an Army


Trains Armies

 
Villages:

Gain income per House, automatically builds houses over time


Claims adjacent tiles when destroyed


Opponent’s and neutral Villages are destroyed by armies and ransack money


Armies can pass through your own Villages


Can build an extra House in Village for 4 Gold 

 
House

The more Houses a Village has the higher the income


Can be built in your Villages

 
Camps:

Costs 6 Gold


Built on your tiles


Cheaper on Forest Tiles


0 health


Opponent Armies pass through after destroying


Destroyed Villages capture camps


Can hold an Army


Upgraded to Towers

 
Towers:

Costs 6 Gold


Upgraded from Camps


2 health


Opponent armies do not pass


Destroyed Villages do not capture Towers


Can hold an Army


Upgraded to Castles

 
Castles:

Costs 14 Gold


Upgraded from Towers


Start with one Army


3 health


Opponent armies do not pass


Destroyed Villages do not capture Castles


Can hold an Army


Can train an Army


Cannot upgrade

 
Armies:

Costs 4 Gold


Trained in Castles


Capital and Castles start with one Army


Travel 5 tiles in any direction capturing tiles


Stop at Mountains, Forests, Towers, Castles, Capitals


Destroy Opponent and neutral Villages


Collide with Opponent Armies


Can be sent to and stored at your Camps, Towers, Castle, or Capital


Stored armies protect from an attack by Opponent Armies and are lost after


Sending an Army into one of your own stored armies forces it in the same direction

 
Forests

Captured by an Army


Armies stop after capturing


Each tree makes constructing Camp 1 Gold cheaper


3 or 4 Trees per forest


Grow on unclaimed tiles


After Camp construction, destroyed

 
Mountains

Captured by an Army


Armies stop after capturing


Opponent Mountains cannot be captured by Armies


Can be captured by adjacent destroyed Villages

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